

TOTAL WAR ATTILA MODS WORKSHOP MOD
If you installed the optional mod manually before, then you can delete this optional file from your Attila data directory.

the optional "aum_att_mod_optional_vanilla_units_unlock.pack" has been now directly included into both core aum_att_mod*.pack mods. optimized the visual variations of these units and some fixes have been made optimized the AI recruitment priorities of several units optimizations related to several custom units small balancing changes (vanilla and Radious) My mods are also available on Steam and they get automatically updated when you subscribe there.Īdditional Units Mod - Attila (AUM-ATT) - vanilla versionĪdditional Units Mod - Attila (AUM-ATT) - Radious version If you play in English you don't need the UPC-ATT language file. The UPC-ATT language file is required to display the unit names and descriptions if you play in another language than English. Please read the informations, installation instructions and the changelog on my AUM-ATT thread. added the Large Onager to these factions: Picts / Caledonians / Ebdanians fixed some "turns to create" of the custom units in the campaign Swiss Halberdier Reply Good karma +2 votes Thanks a lot to PLISSKEN3 and RedOctaNe02 for testing. You can use of course both vanilla AUM-ATT and the vanilla ROMANI UNITS PACK together. The speed and experience which you need to level up your faction hasn't been changed. The limits have been increased and you can now recruit more armies, fleets, agents (champions, priests, spies) and governors if you level up your faction.

Increased the limits related of the fame levels of all factions in the main and DLC campaigns. added a new feature: Fame levels changes The Radious version uses the same values as the core Radious mod. The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased. added a new feature: Vanilla mercenaries recruitment chances fixed the missing belt of the Sassanid Chakaran Transoxanian Lancers several optimizations related to the custom units Here is my Total War Center thread with all details about the mod: I updated the Romani Units Pack to the version 6. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. We suggest you try the article list with no filter applied, to browse all available. No articles were found matching the criteria specified. Please read the informations, installation instructions and the complete changelog on my AUM-ATT thread. If you use many unit packs together and your custom battle crashes, then you can use my "Attila Custom Battle Crash Fix".

You can use both AUM-ATT vanilla and the ROMANI UNITS PACK together. I found a solution about the general Steam Upload issue and the details are written here which can be helpful for other modders. NEW Mods (updated after the last launcher update) will be only stored in this folder below and they will be deleted in the Attila data folder of the subscribers:Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654 OLD Mods (updated before the last launcher update) are still in the normal Attila data folder:Ĭ:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data CA changed the way how Steam manages the Attila mods. Here are some additional informations about the current state where mods are stored.
TOTAL WAR ATTILA MODS WORKSHOP INSTALL
If you prefer to install AUM-ATT manually, then you can still install it to the normal Attila data folder. You don't have to manually install AUM-ATT anymore and you can subscribe to Steam again. This issue happenend also to other modders since the latest Attila launcher update. updated both versions on Steam after a long time because I had issues with updating my Attila mods on Steam. several small optimizations related to the custom units
